Ok, so No Gravity may not still be called a "homebrew" game but it started out as one. It looks even better than it did and there is a lot more game to be had now too: 32 missions in 6 worlds. Well done, Realtech VR. Check out #14 on my best homebrew list.
Tuesday, July 29, 2008
Download No Gravity Homebrew from PS Store?
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Tags: downloads, homebrew, Playstation Network Store, Real Tech VR
Friday, February 1, 2008
The Newton War Review



Real Tech VR has released The Newton War. In this game you play as a star which has two magnetic fields: red and blue. The red field temporarily disables the enemies giving you time to grab "fragments" with the blue field and relocate them on top of the numbered activation squares. Activate all the squares found in a level and move on to the next level. Difficulty increases with the number, type, and strength of the enemies, as well as the number of squares to be activated. Gravity holes try to suck you in and the "fragments" you are trying to move.
The Newton War has excellent graphics which has become Real Tech VR's trademark. The music is very good and fits the game well. Sound effects are good as well. Controlling your player/star can be difficult at times but I believe this is because of the gameplay and not poor implementation of the controls. I liked the game as a whole but found that it got a little monotonous. This is another quality game from Real Tech VR, check it out.
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Monday, January 28, 2008
New Real Tech VR game: The Newton War
Real Tech VR has released a new homebrew arcade/puzzle/maze game. The Newton War looks very good like all of their games. I'll play it and post a review in the next couple of days.
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Wednesday, January 16, 2008
Double Review: Purple Motion and Eyeliner
Real Tech VR recently released two new games for homebrew PSPs: Purple Motion and Eyeliner.
Purple Motion:



I would describe Purple Motion as a driving game on rails. The left half of the "highway" are the slow lanes and the right half are the fast lanes. There are obstacles in the form of gaps in the road which must be jumped over and circles which must be shot. If you want to change lanes, you must wait until the road widens and make your move. There are also forced lane changes which can be jumped if you would like to continue your current path. Stars are collected along the way which give you a time bonus.
The controls in Purple Motion are responsive and work as expected. The graphics are excellent. The sound track and sound effects fit the game well.
Purple Motion is addictive and fun but the difficulty increases dramatically when the background colors change from purple to green. You will find yourself dieing often because there are 2 or 3 jumps in a row and you end up landing on a gap. My biggest complaint is that my PSP crashed almost every time I exited the game. This must be a coding problem because my PSP rarely crashes.
I would definitely recommend this game to PSP owners looking for high quality homebrew.
Eyeliner:


I'm not sure what category Eyeliner fits into but Real Tech VR calls it an arcade/puzzle game so I'll go along with that. You play as a three dimensional hexagon finding your way through a maze-like "matrix" collecting pills. Find enough pills and the security on the transporter is lifted allowing you to go to the next area.
As with all of Real Tech VR's games, the graphics are commercial quality. The controls and audio are solid.
I am an anal retentive complete-ist when it comes to the RPGs I usually play. Meaning that I don't mind side quests and usually try to solve, complete, find, and explore every thing. This game pushed me to my limits and beyond. Eyeliner is all about collecting, and collecting some more, and after you have spent so much time collecting every last pill, you get to search and explore and collect some more. I tried my best to like this game because I know someone has spent a lot of time designing and coding and debugging. I want people to enjoy the games I make (if I every finish and release one) but I just wasn't able to enjoy this game. I must admit that I didn't make it as far into this game as I would have liked. Later levels may be better than earlier ones. I believe what this game lacks is something to do while searching for pills. Some enemies to shoot would be good; something to break up the monotony.
If you are a hard core "collector" (I thought I was) then definitely give Eyeliner a try, if you're not then I would look elsewhere.
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Tags: driving, games, homebrew, puzzle, Real Tech VR, review
Friday, January 11, 2008
Eyeliner: Another release from Real Tech VR
Welcome to the matrix. Your mission is to infiltrate the network of a large international group.
Watching the trailer (below), I'm not sure how this little bit of story goes along with this arcade/puzzle homebrew game but I'll let you know in my review. I'm downloading now and will review Eyeliner after a couple of days of playing it.
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Tags: arcade, games, homebrew, puzzle, Real Tech VR, trailer
Thursday, January 10, 2008
New Game from Real Tech VR: Purple Motion
Real Tech VR has released a new game for homebrew PSP's: Purple Motion. Like all their other games, this one has excellent graphics. I have only played a few minutes so I will review it in a couple of days. So far it seems as though it is high quality like all their other games. Check it out here.
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Tags: games, homebrew, Real Tech VR
Wednesday, October 24, 2007
Four games from Realtech VR
I want to begin by saying that Realtech VR has some of the best graphics I have seen in homebrew, they rival commercial games. That being said, two of these games are very good and the other two are o.k. The controls in all four games are tight and intuitive. These are all high quality homebrew games.
Ukke:
This puzzle game has you position blocks on a grid which act as "stepping stones" so you can move your "throwing star" from one side of the grid to the other. Along the way, you must move your "star" to special blocks which enables you to proceed to the next level. Here's the rub, as you move from one block to another your "star" is vulnerable to the white screen which passes over the grid. Make sure you are on a block when the "white screen" glides by. This game is o.k. when it comes to gameplay but not addictive.
Panic Paradyz:
I enjoyed this game more than Ukke but was not blown away. Here you control a large diamond which is followed by many small diamonds (souls). You must try to avoid obstacles, which will kill your souls, by moving left, right, up, and down while following the white path. This game has the feel of a racing game. As you progress through the game it becomes more difficult to keep you souls from hitting obstacles. Fun game but not good enough for my Best Homebrew list.
Freesh:
Evolution is difficult. In Freesh you must feed your molecule so it will grow/evolve. There are two kinds of molecules: regular and starving (surrounded by a red ring). You must venture away from your pet to find smaller molecules to bring back and feed it. Starving molecules cannot be fed to regular molecules but the reverse is possible. Make you trips brief because larger molecules will try to eat your pet. You can repel hungry molecules by "flashing". This game is addictive, fun, and definitely going on my Best Homebrew list.
No Gravity:
According to their website this game is going commercial. This is actually a demo including 5 of the levels. Let's call this a space flight simulator shooter. Fly around collecting boxes, shooting enemies, and destroying mines. Flight controls and game mechanics are flawless. There are several types of weapons to choose from. One complaint: as you take damage from enemies your windshield develops cracks which makes it more difficult to see what you are doing. This is in addition to the frantic gameplay where you may have many enemies and mines on screen at one time. I believe this game is worthy of commercial status and is going on my Best list.
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Tags: demo, games, homebrew, Real Tech VR, review






