Wednesday, January 16, 2008

Double Review: Purple Motion and Eyeliner

Real Tech VR recently released two new games for homebrew PSPs: Purple Motion and Eyeliner.

Purple Motion:








I would describe Purple Motion as a driving game on rails. The left half of the "highway" are the slow lanes and the right half are the fast lanes. There are obstacles in the form of gaps in the road which must be jumped over and circles which must be shot. If you want to change lanes, you must wait until the road widens and make your move. There are also forced lane changes which can be jumped if you would like to continue your current path. Stars are collected along the way which give you a time bonus.

The controls in Purple Motion are responsive and work as expected. The graphics are excellent. The sound track and sound effects fit the game well.

Purple Motion is addictive and fun but the difficulty increases dramatically when the background colors change from purple to green. You will find yourself dieing often because there are 2 or 3 jumps in a row and you end up landing on a gap. My biggest complaint is that my PSP crashed almost every time I exited the game. This must be a coding problem because my PSP rarely crashes.

I would definitely recommend this game to PSP owners looking for high quality homebrew.

Eyeliner:







I'm not sure what category Eyeliner fits into but Real Tech VR calls it an arcade/puzzle game so I'll go along with that. You play as a three dimensional hexagon finding your way through a maze-like "matrix" collecting pills. Find enough pills and the security on the transporter is lifted allowing you to go to the next area.

As with all of Real Tech VR's games, the graphics are commercial quality. The controls and audio are solid.

I am an anal retentive complete-ist when it comes to the RPGs I usually play. Meaning that I don't mind side quests and usually try to solve, complete, find, and explore every thing. This game pushed me to my limits and beyond. Eyeliner is all about collecting, and collecting some more, and after you have spent so much time collecting every last pill, you get to search and explore and collect some more. I tried my best to like this game because I know someone has spent a lot of time designing and coding and debugging. I want people to enjoy the games I make (if I every finish and release one) but I just wasn't able to enjoy this game. I must admit that I didn't make it as far into this game as I would have liked. Later levels may be better than earlier ones. I believe what this game lacks is something to do while searching for pills. Some enemies to shoot would be good; something to break up the monotony.

If you are a hard core "collector" (I thought I was) then definitely give Eyeliner a try, if you're not then I would look elsewhere.

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