Monday, December 31, 2007

Happy New Year

Just wanted to say Happy New Year and I hope the coming year is good to you all.

Saturday, December 29, 2007

Polygunwars version 0.4




I did a head-to-head between Trigonometry Wars and Polygunwars v0.2 soon after ahrimanes released it. Here is an impressive update to the Geometry Wars clone. Polygunwars v0.4 is only available for 3.xx cfw.
Some of the major improvements are:

  • main menu
  • take screen shot with select button
  • improved graphics
  • improved enemy spawning/added enemies
  • improved scoring system including hi score table
  • improved collisions
These advances among others have really brought this game into it's own. One problem that I found after a short time playing is that there is a significant "slow down" or lag in the game which I can not account for. I assume it is due to the number of enemies/graphics which are displayed at one time because it only happens later in the game when things get busy. I suspect this is a coding problem and may be a relatively easy fix.

Even with the lag problem, this is a major step forward over the version I played a while back.

Well done ahrimanes!

site/download

Star Ocean: The First Departure Release, Trailer, and Themes

Star Ocean on PS2 was one of my favorite RPG's and I can't wait to get a hold of SO: The First Departure for my PSP. It was released on Dec. 27th in Japan. Here is a trailer and a couple of themes for your PSP to hold you over until the U.S. version show up.


Thursday, December 20, 2007

Head to Head Multidisk Popstation GUI's

I was hoping to do a 3 way comparison of the new gui's created for DAX's multidisk popsloader (after the holidays) but Kingsquitter isn't showing signs of updating PSX2PSP anytime soon. I don't feel like waiting so I am going to just compare 2 gui's: Red Squirrel's RS-GUI PopStationMD v2.0 and Impaler's PSX Eboot Creator. Look for the comparison post soon after the new year.

Happy Holiday's and a Happy New Year to all.